game design

Voices of the Vanguard: Modernist Roleplaying by James belflower

Ezra Pound on white background with game mechanics written around him.

Early versions of Ezra Pound’s game mechanics and powers for Voices of the Vanguard.

I’ve received a Summer Scholar Fellowship from Siena University to playtest my Modernist Roleplaying game, Voices of the Vanguard. The game will immerse students in the cultural, historical, and literary contexts of early 20th-century Modernist aesthetics by allowing them to roleplay key figures such as Ezra Pound, Hilda Doolittle, Langston Hughes, and William Carlos Williams. Players will respond in character to pivotal events like World War I, the Harlem Renaissance, and industrialization, while grappling with themes of artistic revolution. Through storytelling, poetry reading, and debates, students explore each poet’s stylistic innovations and ideological conflicts, composing original works inspired by historical prompts and their character's literary style. Mechanics, inspired by tabletop RPGs like Dungeons & Dragons, provide structure for creativity, blending historical analysis with imaginative engagement. Players navigate scenarios, such as H.D. critiquing feminist discrimination in Poetry Magazine’s publications, Langston Hughes critiquing artistic appropriation of Black American theater, or Ezra Pound arguing American art’s role in a fractured world. This game deepens students’ engagement with Modernist principles, critical thinking, collaboration, and creativity.

Description of Epiphanies from the working version of Voices of the Vanguard: Modernist Roleplaying Game

Early versions of the Epiphanies game mechanics for Voices of the Vanguard.

Early versions of the Abilities game mechanics for Voices of the Vanguard.